So, in the last two or three weeks, I’ve been working on what will be the first actual level for Spamocalypse. I’m calling this “City Inbound” for now, and the player’s main objective will be to find their way to the backdoor into Tinterwebs Museum. However, I will add objectives, some loot to find, and naturally spammers that are lurching around in a quarantined city.
Here is an initial screenshot. The museum (at 1/2 scale) is in the background, and its main doors will be blocked off by firewalls, preventing the player from waltzing into the museum. That long road to the right of the museum leads to a back door into the museum that the spammers used to get in, and to prevent the player from just walking up to the backdoor, there will be more between their goal and their starting point. That starting point is marked by the selected light (Point Light 8), purely by coincidence.
I had originally planned this level to be half the width it is now, until I saw the full size of the museum model. After scaling that down, it was still too large, so I added the extra sections to the left. I also realised that this was all on one level, so I’ve added some dips and rises to the road to spread things out a bit.
It’s still a work in progress, as I have to add textures and detail to the buildings in the middle, between what I call Museum Street (in front of the Museum) and Loam Road. Most of the buildings between the starting point and Loam Street are still untextured, as I’m still trying to get my head around UV mapping in Blender. I also haven’t got any props or character models yet, but there’s not much point in doing them until I have this done.