New level and lighting update

So, Spamocalypse finally has a third level, albeit one that isn’t complete. However, I wanted to check the overall layout and lighting, before I start adding more props.

This one has only two main routes to your goal: the first is to turn left from where you start, and the other is to go straight. Going straight brings you along what I call “Amrachan Road”, which has no enemies at all (spoilers!). However, I will add more, and there’s lots of side paths here that I want to use. There is also very little loot, but I’ll add more.

I also redid the lighting so that street lamps are baked, which makes it easier to see where you’re going. However, I think I may have made them too bright…

Crouching in the shadows
Crouching in the shadows

Standing in the same spot, but now the sun can "see" the player
Standing in the same spot, but now the sun can “see” the player

Screenshot from 2016-06-28 20:16:19
Yes, definitely too bright! And the light doesn't seem to affect the player.
Yes, definitely too bright! And the light doesn’t seem to affect the player.

It definitely looks too bright, although this doesn’t affect the NPC’s ability to spot the player – that is inversely proportional to the distance from that light, with an additional factor for being in the sun. However, this needs a lot of adjustments. Just when I thought I had the mechanics done…