Spamocalypse 0.5.0: new level, stats, and artwork.

Finally, I have a new build, which brings Spamocalypse to 0.5.0. The changes:

  • I added the final level. This uses the same scenery as the first (non-tutorial) level, but there’s no loot to steal this time – just get to the sewers where you started!
  • I also added a credits scene (see below for a screenshot). This will display your total stats over the course of the game – number of deaths, kills, loot stolen and how often you were spotted.
  • I finally fixed that bug where you could lean over while jumping. It wasn’t a game-breaker, but it looked bloody weird.
  • Some general artwork updates. In particular, the SQLer now fires darts instead of blobs. They still use a sphere collider to handle physics, but I figure that will do.
  • Refactored the patrol points so they have a component attached to them. This component, PatrolPoints.cs, just holds their position, purely so I can filter through the scene more easily.

Here’s the credits screen. You can skip the credits and stats by pressing “Escape”
credits-scene

The next stage is to create more props for the levels, giving the player more places to hide or things to look at, then any bug or UI fixes I can think of. Nearly two years in development…I might actually finish this after all!


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