I’ve been working on Spamocalypse for two years. I’ve run out of things to add…so this is going to be my last test release before the Big One.
Most of the changes are fixes for gaps in the scenery, and rebuilding some models so the nav mesh could go inside some buildings. I’ve also updated the player’s footsteps so sprinting and walking have different noises, and the SQLer aiming camera is a little higher so it doesn’t clip through the stock.