This release is mostly cosmetic: I added a new level, UI and models. The full list of fixed issues can be found here.
The new level is an industrial complex, built using props from the Phishers’ Gauntlet project that I abandoned. I’ve also added some third-party assets:
- Autarca’s Dieselpunk Airship (visible in the first screenshot below). This is the extraction vehicle; it just hovers there waiting for you.
- Container collection by
- Workshop props by vUv.
The title scene also has some limited scenery, with other player characters crouching behind cover.
Mostly, I got rid of the smiley faces that showed the player status. My original plan there was to have images similar to Jagged Alliance 2 that become increasingly bloodied as they take damage, but I found this to be dead weight.
Screenshots of the level
It’s still a bit empty, even after adding props, but I’m starting to get tired of this project. For something that was originally meant to be a proof of concept, it’s gone further than I expected. I’ll probably leave it for a month and come back to it, but I’m a bit stuck on what to add next.