This release is mostly cosmetic: I added a new level, UI and models. The full list of fixed issues can be found here.

New Level(s)

The new level is an industrial complex, built using props from the Phishers’ Gauntlet project that I abandoned. I’ve also added some third-party assets:

The title scene also has some limited scenery, with other player characters crouching behind cover.

New UI

Mostly, I got rid of the smiley faces that showed the player status. My original plan there was to have images similar to Jagged Alliance 2 that become increasingly bloodied as they take damage, but I found this to be dead weight.

I also replaced the fonts. Instead of Arial, I’m using this archaic typewriter font. I’ve also used Ampad Brush in the title scene to make the buttons resemble graffiti on the walls.

Screenshots of the level

It’s still a bit empty, even after adding props, but I’m starting to get tired of this project. For something that was originally meant to be a proof of concept, it’s gone further than I expected. I’ll probably leave it for a month and come back to it, but I’m a bit stuck on what to add next.


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