Here’s roughly what I plan to do this year.
Remaster of Spamocalypse: Aftermath
I released this almost 6 years ago, and lately, I’ve been thinking of remaking or remastering it. I honestly think this was one of my best projects – bloated codebase and mediocre art skills and all – and from my admittedly quick testing this morning, a lot of the old mechanics still work! Some improved textures, models, sounds and possibly a new level would breath some new life into it.
Here’s the old trailer. If you want to try it, it’s up on Gamejolt.
Connacht Disaster Zone
Still more stories to come here, I think. I haven’t really focussed so much on the S.T.A.L.K.E.R.-esque “reality going out to lunch” side of it, so I’d like to do more here. The current work-in-progress there is tentatively titled “Seeing Through the Wire Skin”.
I’ve noticed recently that I’ve been leaning towards video game glitches or silliness switches (such as Big Head Mode) as the source of the weirdness. Screwing around with the ragdolls in Garry’s Mod might give me some more ideas…
It’s slow going, but I’ll try to have a draft done by the end of the year.