I have about 30 stories in the Connacht Disaster Zone series, and a lot of them share common themes or an overarching narrative. So, I’ve decided that I might as well combine them with some appropriate artwork. All of these will be available via a new page, and here’s the first one.
She couldn’t move.
Her heart pounded in time with the squeak of the trolley wheels as she struggled futilely against the straps that dug into her limbs and chest. The sharp smell of antiseptic assaulted her nostrils, growing ever stronger, and stronger, and-
“Feisty bitch, ain’t she?” somebody remarked. Her head twisted upwards and to the right, eyes locking onto the dwarf who leered at her, exposing teeth that were stained from smoking tea. Emblazoned on his right chest was that logo – that rounded vertical rectangle around those three letters.
I honestly love the classic Big Head Mode cheat effect in video games. There’s just something about it that always tickles my funny bone, and I think it’s something that more games need. Unfortunately, I don’t think it would really be as harmless in real life as it is in games. And so, here’s a story where this happens from the perspective of a banshee (or anehdis-naeb, as they call themselves).
I originally intended this series to be similar to the S.T.A.L.K.E.R. games in that the “anomalies” are rather grim and dangerous, but after watching too many videos from the Failrace Youtube channel where game physics does a peculiar goes wonky, I seem to be leaning towards making them more absurd…albeit possibly still dangerous.
It was just another day west of the settlement known as Claddaghduff. The daystar remained hidden behind overlapping streaks of clouds, the wind that blew off the sea was biting cold, and the waves that lapped at the shore kicked up an awful spray that made the skin raw. The natives were at best indifferent, if not outright hostile. And there was always the chance that reality would randomly decide to invert itself.
Efioa had long since turned his ears down against the older generation’s complaints about the sea in this new world. New to them, not to him. He had been born here, not that the Fomorians seemed to make any distinction, and had learned to pay attention to the sea. Among the things he had paid close attention to over the last week was the “cursed island” of Cruagh, situated about two dwarven miles out to sea. He could have sworn that he had seen a giant metal shape disappearing behind it to the west.
Lacking anything better to do, he and his bond-sisters had elected to leave Omey Island and get a better look from the west of the Aughrusbeg peninsula. And so, with the spray kicked up in his face and the wind piercing his bones, he faced out towards the spiny northern flank of the island. It might have been his imagination, but it looked as though there was a large net hanging over something. He stepped forward-
He suddenly pitched forward as his head began to feel inexplicably heavier and larger. Sprawling on the rocks that covered the coast, he blinked and shook his head muzzily. The motion felt slower than usual. Had the clouds darkened, or was his eyesight fading?