Tag: level design

  • Level 1 for Spamocalypse

    So, in the last two or three weeks, I’ve been working on what will be the first actual level for Spamocalypse. I’m calling this “City Inbound” for now, and the player’s main objective will be to find their way to the backdoor into Tinterwebs Museum. However, I will add objectives, some loot to find, and…