Tag: Valentine’s Day
Valentine’s Day Escape: Finished!
So, it is finally finished. Valentine’s Day Escape, my first Unity game that wasn’t a piece of shite, has been completed. You can find it here. Looking back on it, it was a good learning experience. The biggest (practical) problem I had was how to procedurally generate the track, or how to build a random…
Valentine’s Day Escape: v0.6
Valentine’s Day Escape is now at version 0.6, with the following changes: There are now downhill segments, and these will temporarily boost your speed. Adding that in has resulted in a slight reduction of the player’s maximum speed along the level segments, which I have decided is due to fluid resistance 😀 Following on from…
Valentine’s Day Escape: Finally updated it!
So, I finally got some feedback on Valentine’s Day Escape, which I started before I created this blog, and I’d actually left it aside for a bit. It was purely gameplay issues – the boat turning too slowly among them – but I decided that I might as well add some extras. At this point,…