Aceade’s Tales, Games and Other Nonsense

I’m a self-published author and game developer, based in Galway, Ireland. Most of my tales are historical fantasy, drawing on my background as a software engineer and amateur interest in history.


I have 5 self-published collections of short stories in this series available – click the images to visit their pages!

The first long-form piece of fiction in this setting is “Fomoritis Uncovered“, merging some of those stories into an expanded narrative.

Available from Amazon, Smashwords and more!

A page with the title "Fomoritis Uncovered". An old Mauser C-96 handgun and a petri dish cover the top of the image.
A submarine on the surface, next to a wooden dinghy.

I’m also considering turning this group of short stories into a longer piece of spy fiction, where the Kingdom of Scandinavia exploits this disaster zone to mess with the dwarves and the Brits.


Remittance Witch was my first longer-form piece of fiction instead of short stories. It’s set in a constructed world that blends Westerns with fantasy, and is heavily inspired by Skyrim and Patagonia…and my previous career as a software engineer.

The Ice Line Nightmare is a work-in-progress sequel, involving Draugr biker gangs making a nuisance of themselves, drawing some inspiration from the original Mad Max.


Salognia Sorcerers

A view through a window of a canal lined with Venetian architecture. A pair of gondolas and flying carpet travel along the canal. In the background, a broomstick rider soars over the canal. The title at the top of the page is "Salognia Sorcerers". In the bottom left corner, two photos lie at an angle as though somebody is holding them up. The first one shows a soldier in a gasmask, holding up a fireball. The second behind it shows three kids in striped prison uniforms. These four are the potential sorcerers.

A new work-in-progress project, set in the Venice-like city of Salognia. Inspired in anger by the excessively and deliberately cruel actions of ICE in the US, it involves three young mages being deported from the Republic of Agmarastia (their own country!) to Salognia for being mages, just as hints of an invisible war arise.


I currently use Godot as my game engine, and have done since 2023. Before that, I used Unity. More details on the dedicated page I have.

I’m currently working on Fomorian Company, a tower defence game set in an alternative WW1. Unlike most tower defence games, the enemies can shoot back or be scared off.

In July 2026, I released Turscar Isle, a first-person stealth game in the vein of Thief. You are a random thief robbing a deranged cult of spammers called “The Word of Turscar”; unlike most games in this genre, you can decide when to pull out while engaging in guilt-free theft from some people who deserve it. Available on Steam and itch.io!

In June 2025, I released Turret Baffler, a light-cyberpunk stealth shooter where, instead of dodging cameras or laser tripwires, you provide supporting fire to an infiltrator. Available on Steam and itch.io!

  • Spamocalypse Aftermath: a first-person stealth game released in 2017 which involves stealing from a cult of spammers. I ended up remaking this in 2026 as Turscar Isle.
  • FIPTUBAT (First-Person Turn-Based Tactics:) a turn-based tactics game in the style of Jagged Alliance 2, but from the perspective of the units on the ground.

I don’t much care for social media, but you can also find me on Mastodon and YouTube. You can also email me:

General form for contacting me. Any pitches for AI-driven bullshit WILL be treated as spam.