I’m a self-published author and game developer, based in Galway, Ireland. Most of my tales are historical fantasy, drawing on my background as a software engineer and amateur interest in history.
Connacht Disaster Zone
This is my first series, a dark scifi/historical fantasy/dieselpunk series set in pre-WW1 Ireland. In this universe, Connemara was the home of the dwarves of Ireland, prior to reality going out to lunch in the mid 19th Century.
I have 5 self-published collections of short stories in this series available – click the images to visit their pages!





The first long-form piece of fiction in this setting is “Fomoritis Uncovered“, merging some of those stories into an expanded narrative.
Available from Amazon, Smashwords and more!


I’m also considering turning this group of short stories into a longer piece of spy fiction, where the Kingdom of Scandinavia exploits this disaster zone to mess with the dwarves and the Brits.
Remittance Witch & The Ice Line Nightmare


Remittance Witch was my first longer-form piece of fiction instead of short stories. It’s set in a constructed world that blends Westerns with fantasy, and is heavily inspired by Skyrim and Patagonia…and my previous career as a software engineer.
The Ice Line Nightmare is a work-in-progress sequel, involving Draugr biker gangs making a nuisance of themselves, drawing some inspiration from the original Mad Max.
Salognia Sorcerers

A new work-in-progress project, set in the Venice-like city of Salognia. Inspired in anger by the excessively and deliberately cruel actions of ICE in the US, it involves three young mages being deported from the Republic of Agmarastia (their own country!) to Salognia for being mages, just as hints of an invisible war arise.
Game Development
I currently use Godot as my game engine, and have done since 2023. Before that, I used Unity. More details on the dedicated page I have.
I’m currently working on Fomorian Company, a tower defence game set in an alternative WW1. Unlike most tower defence games, the enemies can shoot back or be scared off.
In July 2026, I released Turscar Isle, a first-person stealth game in the vein of Thief. You are a random thief robbing a deranged cult of spammers called “The Word of Turscar”; unlike most games in this genre, you can decide when to pull out while engaging in guilt-free theft from some people who deserve it. Available on Steam and itch.io!
In June 2025, I released Turret Baffler, a light-cyberpunk stealth shooter where, instead of dodging cameras or laser tripwires, you provide supporting fire to an infiltrator. Available on Steam and itch.io!
Prior to that, I used Unity3D as a hobbyist while I was a software engineer. The two main games I’m proudest of are:
- Spamocalypse Aftermath: a first-person stealth game released in 2017 which involves stealing from a cult of spammers. I ended up remaking this in 2026 as Turscar Isle.
- FIPTUBAT (First-Person Turn-Based Tactics:) a turn-based tactics game in the style of Jagged Alliance 2, but from the perspective of the units on the ground.
Where else to find or follow me
I don’t much care for social media, but you can also find me on Mastodon and YouTube. You can also email me:
