So, Spamocalypse finally has a third level, albeit one that isn’t complete. However, I wanted to check the overall layout and lighting, before I start adding more props.
This one has only two main routes to your goal: the first is to turn left from where you start, and the other is to go straight. Going straight brings you along what I call “Amrachan Road”, which has no enemies at all (spoilers!). However, I will add more, and there’s lots of side paths here that I want to use. There is also very little loot, but I’ll add more.
I also redid the lighting so that street lamps are baked, which makes it easier to see where you’re going. However, I think I may have made them too bright…
It definitely looks too bright, although this doesn’t affect the NPC’s ability to spot the player – that is inversely proportional to the distance from that light, with an additional factor for being in the sun. However, this needs a lot of adjustments. Just when I thought I had the mechanics done…